FDS is the simulation of the realistic dynamic behaviour of an aircraft. Therefore FDS includes

The aircraft parameters are editable in a GUI-GraphicUserInterface, build with Tcl/TK ( ).

FDS can be used for

In order to present the aircraft's geometry, the 3D-modeller AC3D( from Andy Colebourne is used.

The code is written in C-language. For the graphics implementation the library PLIB ( ) is used, which layers on top of OpenGL ( ).

For the sound implementation the library OpenAL ( is used.

The minimum requirements are a Windows98-PC with 166 Mhz processor, 64 Mb ram, a four axis joystick and 16 Mb 3D-graphics card with OpenGL driver for hardware acceleration.

The simulator consists of two parts :

  • FDS-Preprocessor
  • FDS-Simulator
  • Figure 1 FDS-Preprocessor GUI

    The FDS-Preprocessor is started with a dopple click on the icon FDS-Preprocessorx.x in the Start-Program-FDSx.x folder or on the desktop FDSx.x folder.

    The FDS-Preprocessor GUI consists of the following main elements:

    button "Fly Now"

    button "Pre Flight"

    button "Edit" with sub-buttons "Aircraft" and "Scenery"

    button "Exit"

    You only need to download the FDS-Preprocessor, if you want to edit Aircraft-Parameters or you want to edit a Scenery in the arrangement of its objects.

    If this is not the case, you can download the FDS-Simulator only.

    Figure 2 FDS-Simulator

    In the FDS-Simulator you have the menue buttons :



    Pre Flight


    The parameters in the menue buttons 'Race' and 'Pre Flight' are the same as in the button 'Pre Flight' of the 'FDS-PreProcessor' with some additonals. They are all explained in the chapter 'Pre Flight' of this documentation.