FDS is the simulation of the realistic dynamic behaviour of an aircraft. Therefore FDS includes
The aircraft parameters are editable in a GUI-GraphicUserInterface, build with Tcl/TK (http://www.scriptics.com/resource/software ).
FDS can be used for
In order to present the aircraft's geometry, the 3D-modeller AC3D(http://www.ac3d.org) from Andy Colebourne is used.
The code is written in C-language. For the graphics implementation the library PLIB (http://plib.sourceforge.net/ ) is used, which layers on top of OpenGL (http://www.opengl.org/ ).
For the sound implementation the library OpenAL (http://www.openal.org) is used.
The minimum requirements are a Windows98-PC with 166 Mhz processor, 64 Mb ram, a four axis joystick and 16 Mb 3D-graphics card with OpenGL driver for hardware acceleration.
The simulator consists of two parts :
Figure 1 FDS-Preprocessor GUI
The FDS-Preprocessor is started with a dopple click on the icon FDS-Preprocessorx.x in the Start-Program-FDSx.x folder or on the desktop FDSx.x folder.
The FDS-Preprocessor GUI consists of the following main elements:
button "Fly Now"
button "Pre Flight"
button "Edit" with sub-buttons "Aircraft" and "Scenery"
Figure 2 FDS-Simulator
In the FDS-Simulator you have the menue buttons :Exit Race Pre Flight Info The parameters in the menue buttons 'Race' and 'Pre Flight' are the same as in the button 'Pre Flight' of the 'FDS-PreProcessor' with some additonals. They are all explained in the chapter 'Pre Flight' of this documentation.