Scenery Design

If you click on "Edit" in the main window of FDS, you click on "Scenery" and the following window opens:

You can select from the list with double click a scenery and opens with button "Open" a new window with several buttons for different kind of scenery objects.

This menu gives you the possibility to define the objects of your scenery and their position in the scenery, for example

The File_Name of the objects must have the extension *.ac. This means, that the objects are in the format of the AC3D modeller from Andy Colebourne.

http://www.comp.lancs.ac.uk/computing/users/andy/ac3d.html

The object is placed in the scenery relatively to the origin of the scenery with the parameters

Tx

Translation (km) in x-direction

Ty

Translation (km) in y-direction

Tz

Translation (km) in z-direction

Sx

Scale (-) factor for x

Sy

Scale (-) factor for y

Sz

Scale (-) factor for z

Heading

Rotation (grad) about z-axis

Pitch

Rotation (grad) about y-axis

Roll

Rotation (grad) about x-axis

If you "Add" or "Delete" an object, you must close the window with "OK" and reopen it, in order to see the changes.

The scenery will be build with different object types, which are described in the following table:

AirRaceCourse

Gates for AirRace

AirRaceFuelPlaces

Places for refueling in the race

Aprons

optional

Atmosphere

Sky dome, Clouds

Buildings

Tower, hangar, etc.

Hard_Surfaces_Invisible

Objects are not visible and used for detection, if aircraft is landing on hard ground or mud ground

Runways

optional

Runways_With_Lights

Objects are not visible and used for runway definitions(length, width) to position the runway lights automaticly

Taxiways

optional

Terrains

Complete airports and general terrains